The project goal is to create a corridor base map generator. It will be capable of creating a complex procedural map with still the possibility to edit manually. The idea came from playing Warframe and creating a 2D platformer map generator. I tried to figure out a way to generate a full procedural map out of rooms and hallway in 3D. Creating a 2D Dungeon Map On Warframe you can see links between the different rooms/sections (Warframe is a Digital Extremes game) I started by listing the different room format I wanted. In my project, I set up Rooms and Hallways. The rooms can have multiple doors, but most only have one, they should be larger than hallways. The hallways are strait, corner, T shape, cross shape, long, short or curved. The process I planed is creating the rooms, hallways, then start coding the link system and spawn system, and adding the randomness with it. Then improve on it, by adding the custom inspector, making it easier to spawn. Each Room and